Virtual Reality (VR) and Augmented Reality (AR) are slowly making their way into schools. Depending on the quality of the needed device a VR headset can be a few dollars (i.e. cardboard cutout that uses your smartphone) or a very expensive one costing hundreds of dollars per unit. AR headsets can be just as expensive.
I’m admittedly a bit cautious when new tech is touted as the next ‘best thing’ for education. Are these headsets just a gimmick with lots of fun entertainment value or are they really a way for students to actually go deeper with their learning?
Like most everything, I suppose it depends on how and why you use them.
As the story goes, Hungarian sculptor and professor Ernő Rubik invented the device to teach his students about the mechanics behind 3D movable parts. He soon discovered that he had a pretty cool toy on his hands and with that impetus, the Rubik’s Cube made it’s international debut at some European toy fairs in early 1980. With sales at over 350 million units to date it is widely assumed to be the world’s top selling puzzle game … ever!
