Being a southpaw, I loved writing this particular post. I had a smile on my face the entire time, so be warned — I’m riding a wave of superiority at the moment.
As great as left-handed people are — we have suffered in silence for a very long time. While we make up about 10% of the general population the world has been constructed for ‘righties’. We have had a rough ride:
Scissors — Just try using your left hand. Go ahead and try — I dare you;
Door knobs — made to turn to the right which is physiologically easier for righties;
Automobile manual transmission gear shifts — unless you’re in England, Australia or a small number of other places;
3-Ring Binders — impossible for lefties to write on the right side of the rings where most lined paper is designed because our wrist is actually hooked when we write;
Ball-point pens — don’t work well for lefties because we push the pen rather than pull it;
Computer keyboard number pad — always on the right side;
Virtual Reality (VR) and Augmented Reality (AR) are slowly making their way into schools. Depending on the quality of the needed device a VR headset can be a few dollars (i.e. cardboard cutout that uses your smartphone) or a very expensive one costing hundreds of dollars per unit. AR headsets can be just as expensive.
I’m admittedly a bit cautious when new tech is touted as the next ‘best thing’ for education. Are these headsets just a gimmick with lots of fun entertainment value or are they really a way for students to actually go deeper with their learning?
Like most everything, I suppose it depends on how and why you use them.
The Rubik’s Cube — who didn’t have one when it was all the rage back in the 1980s? What an innovation — certainly one of most unique puzzles or toys I had as a youth!
As the story goes, Hungarian sculptor and professor Ernő Rubik invented the device to teach his students about the mechanics behind 3D movable parts. He soon discovered that he had a pretty cool toy on his hands and with that impetus, the Rubik’s Cube made it’s international debut at some European toy fairs in early 1980. With sales at over 350 million units to date it is widely assumed to be the world’s top selling puzzle game … ever!
If toy stores had not decided to take a chance on this innovative new toy we never would have had been enamored with its unique challenge.